Author/Uploaded by James R. Hannibal
Acclaim for LIGHTRAIDER ACADEMY “Inspired by the Christian fantasy role-playing game DragonRaid, the moral and religious teachings in the book are clear. An engaging Christian fantasy, readers will find this an exciting, action-filled read.” —Kirkus Reviews “James R. Hannibal creates superb stories. His imagination and creativity are literally out of this worl...
Acclaim for LIGHTRAIDER ACADEMY “Inspired by the Christian fantasy role-playing game DragonRaid, the moral and religious teachings in the book are clear. An engaging Christian fantasy, readers will find this an exciting, action-filled read.” —Kirkus Reviews “James R. Hannibal creates superb stories. His imagination and creativity are literally out of this world . . . Exciting and suspenseful reading!” —Dick Wulf, creator of DragonRaid “Epic quests, adventures worthy of sprawling maps, awesome battles, talking animals, and heroes who rise to the challenge—I love this kind of fantasy! Hannibal’s Lightraider series has all that and more! Definitely worth the read.” —S.D. Grimm, author of the Children of the Blood Moon series and A Dragon by Any Other Name “Hannibal handles genre tropes with skill and aplomb, managing to make a well-worn form seem fresh and new. This exquisite adventure is a great read for kids of all ages.” —Jon Land of BookTrib “Hannibal delivers an action-packed quest through a world of fantastical creatures and unexpected friendships. A journey of faith and freedom from start to finish!” —Lauren H. Brandenburg, award-winning author of The Death of Mungo Blackwell Bear Knight Copyright © 2023 by James R. Hannibal EPUB Edition Published by Enclave Publishing, an imprint of Oasis Family Media. Carol Stream, Illinois, USA. www.enclavepublishing.com All rights reserved. No part of this publication may be reproduced, digitally stored, or transmitted in any form without written permission from Oasis Family Media. Scripture quotations have been taken from the Christian Standard Bible®, Copyright © 2017 by Holman Bible Publishers. Used by permission. Christian Standard Bible® and CSB® are federally registered trademarks of Holman Bible Publishers. This is a work of fiction. Names, characters, places, and incidents are products of the author’s imagination or are used fictitiously. Any similarity to actual people, organizations, and/or events is purely coincidental. ISBN: 979-8-88605-030-1 (printed hardback) ISBN: 979-8-88605-031-8 (printed softcover) ISBN: 979-8-88605-033-2 (ebook) Cover design by Emilie Haney, www.EAHCreative.com Typesetting by Jamie Foley, www.JamieFoley.com Map art by Melissa Nash Printed in the United States of America. For the real Connor and Aaron. You are both a daily inspiration. TABLE OF CONTENTS Cover Acclaim for Lightraider Academy Half-Title Title Page Copyright Page Dedication Maps Prologue PART ONE: THE FIVE QUESTS Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 PART TWO: CASUALTIES Chapter 14 Chapter 15 Chapter 16 Chapter 17 Chapter 18 Chapter 19 Chapter 20 Chapter 21 Chapter 22 Chapter 23 Chapter 24 Chapter 25 Chapter 26 Chapter 27 Chapter 28 Chapter 29 Chapter 30 PART THREE: STORMRIDER Chapter 31 Chapter 32 Chapter 33 Chapter 34 Chapter 35 Chapter 36 Chapter 37 Chapter 38 Chapter 39 Chapter 40 Chapter 41 Chapter 42 Chapter 43 Chapter 44 Chapter 45 Chapter 46 PART FOUR: THE COURAGE OF BEARS Chapter 47 Chapter 48 Chapter 49 Chapter 50 Chapter 51 Chapter 52 Chapter 53 Chapter 54 Chapter 55 Chapter 56 Chapter 57 Chapter 58 Chapter 59 Chapter 60 Chapter 61 Chapter 62 Chapter 63 Chapter 64 Chapter 65 Epilogue Author’s Note About the Author Other Fantasy Series THE PRISONER TANELETHAR Forest. Fog. Darkness. I don’t remember where I am. I don’t know this place—this place where the creatures brought me the first time I died. I don’t remember my home, my old name. I remember little that is good. Only her face. Her laugh. And it is this, more than anything, that haunts me in this place of ghouls. I remember wanting to protect her. My purpose was to protect her. Yet I’m here, in the dark. And that means I must have failed. This thought makes me tighten my grip on the curved sword I stole from the barracks’ stores—a trainer, blunt-edged and little use against the ore creatures here. An iron orc’s hide is too thick for a trainer. But this weapon will make short work of a goblin’s mushroom flesh. My body may be weakened after countless days of moldy bread and black water, after so many nights of delirium, but I can still chop through fungal sinew and brittleknit bone with an iron stick. A wanderer floats past the barracks window, lantern held out with its cloaked arm. I duck, then peek. The sphere of orange light around the creature is small and dim. Sometimes I think those lanterns serve no other use than illuminating the drawn, crumbling faces and empty eye sockets under the wanderers’ hoods. All the same, I stay put. I’d rather not get caught. The moment the wanderer drifts out of sight, I roll over the windowsill. My landing makes not the slightest sound, a skill my body carried over from an old life, though my mind cannot recall its intended use. Was I a hunter? A thief? One day I will learn the answer—if my store of lives holds out. One, two, three, four. I count my footfalls, running in a crouch. At night, the fog obscures all, both sound and sight. The endless black pines remain shadows until I’m close enough for their needles to prick my skin. Discovering the paces and courses leading out of the camp has cost me dearly. I’ve lived a dozen short lives—a dozen or more. Each brought me closer to escape, but each death brings me closer to the final sleep from which I won’t wake up. Something screams. Ignore it. My first landmark looms ahead. The camp fence is tall, but I loosened a plank on my second venture from the barracks. The barkhides and their masters haven’t found it or don’t care. The fence is the least of the obstacles penning us in. A wanderer turns my way before I can push through. Has it seen me with its absent eyes? Or does it move on some predestined path known only to the sorcerers who raised it? Fear wells up, urging me to pull back the plank and squeeze through.